[Spawning]
	#━━━━━━━━━━
	#A global factor that determines if a spawn attempt for a trainer is made.
	# Default: 0.85
	# Range: 0.0 ~ 1.0
	globalSpawnChance = 0.85
	#━━━━━━━━━━
	#The chance for a trainer to spawn will shrink towards this value based of how many
	#trainers are already spawned in for a player. For example if a player has 0 trainers
	#spawned for them the chance will be as configured by globalSpawnChance, if a player
	#has barely filled up their spawn cap (maxTrainersPerPlayer), i.e. only one more free
	#spot is left, the chance for the last trainer will be as configured by globalSpawnChanceMinimum.
	#Set to any value equal to or above globalSpawnChance to disable (e.g. 1.0).
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	globalSpawnChanceMinimum = 0.1
	#━━━━━━━━━━
	#The interval in ticks at which a spawn attempt is made per player.
	# Default: 180
	# Range: 1 ~ 2147483646
	spawnIntervalTicks = 180
	#━━━━━━━━━━
	#The spawn interval ticks will grow towards this value based of how many trainers are already
	#spawned in for a player. For example if a player has 0 trainers spawned for them the spawn
	#interval ticks will be as configured by spawnIntervalTicks, if a player has barely filled up their
	#spawn cap (maxTrainersPerPlayer), i.e. only one more free spot is left, the spawn interval for the
	#last trainer will be as configured by spawnIntervalTicksMaximum. Set to any value equal to or below
	#spawnIntervalTicks to disable (e.g. 0).
	# Default: 2400
	# Range: 0 ~ 2147483646
	spawnIntervalTicksMaximum = 2400
	#━━━━━━━━━━
	#(Non persistent) trainers will despawn if they have no line of sight to any player for the configured amount of ticks.
	#Set to a negative value to disable this feature (trainers may only despawn if they chunk becomes unloaded in that case).
	despawnTicksIfUnseen = 6000
	#━━━━━━━━━━
	#The max horizontal distance a trainer can spawn from players.
	# Default: 70
	# Range: 1 ~ 2147483646
	maxHorizontalDistanceToPlayers = 70
	#━━━━━━━━━━
	#The min horizontal distance a trainer can spawn from players.
	# Default: 25
	# Range: 1 ~ 2147483646
	minHorizontalDistanceToPlayers = 25
	#━━━━━━━━━━
	#The max vertical distance a trainer can spawn from players.
	# Default: 30
	# Range: 1 ~ 2147483646
	maxVerticalDistanceToPlayers = 30
	#━━━━━━━━━━
	#By default, this mod prevents the spawning of a trainer if another entity with the same identity
	#already exists anywhere in the world (in any dimension). However, if this is set to a positive value,
	#the mod will check for the existence of a trainer with the same identity within the specified radius instead.
	uniqueTrainerRadius = 500
	#━━━━━━━━━━
	#Spawn cap of trainers per player.
	# Default: 12
	# Range: 0 ~ 2147483646
	maxTrainersPerPlayer = 5
	#━━━━━━━━━━
	#Total trainer spawn cap. This value may be increased for servers with higher expected
	#player numbers (> 4), for example (|players| + 1)*maxTrainersPerPlayer.
	# Default: 60
	# Range: 0 ~ 2147483646
	maxTrainersTotal = 60
	#━━━━━━━━━━
	#The maximum level difference between the strongest pokemon in the team of a
	#player (at or below that players level cap) and the strongest pokemon in the
	#team of a trainer to allow that trainer to spawn for the player.
	#
	#This value will scale linearly with a players level relative to 100 but will
	#not go below 4 (unless explicitely set to a lower value). An exception to this
	#are key trainers, who may always spawn with a level difference up to the
	#configured value.
	#
	#For example with player Level = 20 and maxLevelDiff = 25:
	#result = max(4, (20/100) * 25) = max(4, 5) = 5
	#
	#The spawn weight decreases with a higher level difference.
	# Default: 25
	# Range: 0 ~ 100
	maxLevelDiff = 25
	#━━━━━━━━━━
	#If enabled trainers will only spawn naturally around players that have a trainer card
	#in their inventory (does not affect trainer spawners).
	spawningRequiresTrainerCard = true
	#━━━━━━━━━━
	#If enabled a single trainer association npc may spawn naturally nearby players that carry a trainer
	#card and have either not started a series or completed their current series. One may also spawn nearby
	#any player in proximity to a village (at least 3 occupied beds and a village center). These can
	#spawn everywhere but will respect the 'dimensionBlacklist' and 'dimensionWhitelist' settings.
	spawnTrainerAssociation = true
	#━━━━━━━━━━
	#A comma separated list of dimensions (e.g. ["multiworld:spawn", "minecraft:the_end"]).
	#In these dimensions trainers will never spawn.
	dimensionBlacklist = []
	#━━━━━━━━━━
	#A comma separated list of dimensions (e.g. ["multiworld:spawn" , "minecraft:the_end"]).
	#Trainers may only spawn in these dimensions (unless the list is empty).
	dimensionWhitelist = []
	#━━━━━━━━━━
	#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
	#A biome may not have any of the given tags attached to it, for a trainer to spawn in that biome.
	#Trainers may also have additional tags defined by a data pack.
	biomeTagBlacklist = []
	#━━━━━━━━━━
	#A comma separated list of biome tags (e.g. ["is_overworld", "is_forest"]).
	#A biome must have atleast one of the given tags attached to it, for a trainer to spawn in that
	#biome (unless the list is empty). Trainers may also have additional tags defined by a data pack.
	biomeTagWhitelist = []

[Trainers]
	#━━━━━━━━━━
	#Determines if trainers may force players into a battle if they look at each other for
	#a certain amount if time.
	forceBattleOnSight = true
	#━━━━━━━━━━
	#Max distance in blocks at which trainers may start a battle on sight.
	# Default: 8.0
	# Range: 0.0 ~ 32.0
	forceBattleMaxDistance = 8.0
	#━━━━━━━━━━
	#Number of ticks a trainer and player need to stare at each other to initiate a battle.
	#Setting this to a very large number effectively disables this features but trainers
	#will behave slightly different.
	# Default: 60
	# Range: 0 ~ 2147483646
	forceBattleLookTicks = 60
	#━━━━━━━━━━
	#Maximum level difference between the strongest pokemon of a trainer and a player to
	#allow the trainer to force a battle.
	# Default: 16
	# Range: 0 ~ 2147483646
	forceBattleMaxLevelDiff = 16

[Players]
	#━━━━━━━━━━
	#Initial level cap of players. Pokemon will not gain any experience if at or
	#above the level cap. This value will be capped to not go below the level cap
	#for the first trainer of a series (you may use 'relativeLevelCap' for that).
	# Default: 15
	# Range: 1 ~ 2147483646
	initialLevelCap = 15
	#━━━━━━━━━━
	#The level cap of a player is based of the strongest pokemon from the party of their next
	#required trainer in a series. The relativeLevelCap is added to the resulting value. For
	#instance if the next trainer for a player has a Pikachu at level 50, that players level
	#cap will be 50 + relativeLevelCap (can be negative).
	relativeLevelCap = 0
	#━━━━━━━━━━
	#The initial series players are placed in when entering a world for the first time. Apart from any series id
	#this value may also be set to one of the special series ids "empty" (i.e. no series) or "freeroam".
	#Note that when setting the initial series to "freeroam" it is usually a good idea to also disable
	#'freeroamRequiresCompletedSeries'.
	initialSeries = "empty"
	#━━━━━━━━━━
	#The freeroam series will grant a level cap of 100 and allows players to pause the progression of their
	#current series. If this option is enabled, players must have completed any other series first to gain
	#access to the trade at the trainer association.
	freeroamRequiresCompletedSeries = true
	#━━━━━━━━━━
	#If enabled the level cap of a players will not prevent their pokemon from gaining experience and leveling up.
	allowOverLeveling = false

[Debug]
	#━━━━━━━━━━
	#If enabled additional information are printed to the log whenever a trainer spawns or despawns.
	logSpawning = false
