{
	// Your Discord App ID
	"clientId": 1483488129309474889,
	// If you wish to disable Discord Rich Presence, set this to false.
	"enabled": true,
	// When enabled, the mod will log the current state being sent to Discord
	"logState": false,
	/* Set custom buttons for the Discord Rich Presences. You can only have 2 buttons, each button has a label and a URL.
	   
	   Example:
	   [
	       {
	           "label": "Join our Discord!",
	           "url": "https://discord.gg/...
	       },
	       ...
	   ]
	*/
	"buttons": [
		{
			"label": "Curseforge",
			"url": "https://www.curseforge.com/minecraft/modpacks/fmtt"
		}
	],
	// If set to false, it disables the build-in clientJoinEvent, which is used to tell when the player joins a world and changing Dimension.
	"enableUpdateDimensionPresence": true,
	/* Dimensions can be setup to update the Rich Presence when the player is in them.
	   
	   Due to the complex nature of modded dimensions, we've added support for different matchers here with
	   support for variable replacement in the various fields.
	   
	   Note: When comparing, the full dimension identifier is used (e.g. minecraft:overworld, modid:custom_dimension) meaning if you use
	   a startsWith, regex, etc, you need to handle the namespace as well.
	   
	   Helper matchers are provided for doing blanket matches on just the namespace or path.
	   
	   Supported matchers:
	   - exact@<string> : Exact match
	   - contains@<string> : Contains substring
	   - startsWith@<string> : Starts with substring
	   - endsWith@<string> : Ends with substring
	   - regex@<pattern> : Matches regex pattern (Java regex syntax)
	   - namespace@<string> : Matches namespace
	   - path@<string> : Matches path
	   
	   Variables:
	   - {{dimension.name}}: The translated dimension name (e.g. dimension.minecraft.overworld = Overworld). This is NeoForge standards, not all mods follow this, nor will all have their own lang keys added.
	   - {{dimension.path}}: The dimension identifier (e.g. overworld) excluding the namespace
	   - {{dimension.namespace}}: The dimension namespace (e.g. minecraft, modid)
	   - {{dimension.identifier}}: The full dimension identifier (e.g. minecraft:overworld)
	   - {{player.uuid}}: The player's UUID
	   - {{player.name}}: The player's in-game name
	   - Please let us know if there are any other variables you'd like to see added!
	*/
	"dimensionsSupport": [
		{
			"matcher": "exact@minecraft:overworld",
			"message": "{{dimension.name}}",
			"imageName": "{{dimension.name}}",
			"imageKey": "{{dimension.path}}",
			"prefixWithIn": true
		},
		{
			"matcher": "exact@minecraft:the_nether",
			"message": "{{dimension.name}}",
			"imageName": "{{dimension.name}}",
			"imageKey": "{{dimension.path}}",
			"prefixWithIn": true
		},
		{
			"matcher": "exact@minecraft:the_end",
			"message": "{{dimension.name}}",
			"imageName": "{{dimension.name}}",
			"imageKey": "{{dimension.path}}",
			"prefixWithIn": true
		}
	],
	// If set to false, it disables the build-in screenEvent, which is used to tell when we are on the main menu, or other enabled screens.
	"enableUpdateScreenPresence": true,
	/* Screens can be setup to update the Rich Presence when the player is on them. You can specify multiple screen classes for each entry.
	   Each screen should have a message, imageName and imageKey.
	   
	   Example:
	   [
	       {
	           "screenClass": [
	               "net.minecraft.client.gui.screens.TitleScreen"
	           ],
	           "message": "sdrp.mainmenu",
	           "imageName": "sdrp.mainmenu",
	           "imageKey": "menu"
	       },
	       ...
	   ]
	   
	   This would update the Rich Presence when on the Title Screen to have the message and images specified.
	*/
	"screens": [
		{
			"screenClass": [
				"net.minecraft.client.gui.screens.TitleScreen",
				"net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen",
				"net.minecraft.client.gui.screens.worldselection.SelectWorldScreen"
			],
			"message": "sdrp.mainmenu",
			"imageName": "sdrp.mainmenu",
			"imageKey": "menu"
		}
	]
}