
[Mobs]

	[Mobs."Immortal Mobs"]

		[Mobs."Immortal Mobs"."Immortal Skeleton"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Knight"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Shaman"]
			#Immortal Shaman heal values (based on max health percentage)
			#Range: 0.0 ~ 1.0
			"Heal percentage" = 0.5
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Golem"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Immortal Mobs"."Immortal Executioner"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set the number of times to strengthen this mob
			#Range: 0 ~ 1024
			"Ignite Count" = 3

		[Mobs."Immortal Mobs".Immortal]
			"Frame Damage Protection" = true
			#Set the effective distance at which projectiles can deal damage
			#Range: 1.0 ~ 32.0
			"Set projectile damage range" = 32.0
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set this mob damageCap
			#Range: 0.0 ~ 1024.0
			DamageCap = 25.0

			[Mobs."Immortal Mobs".Immortal."Damage Adapt"]
				#If set to 'False' disable adaptation to out of world and generic kill damage source
				"Adaptation bypasses damage source" = true
				#Set max adaptable damage sources for this mob
				#Range: 10 ~ 1024
				"Max supported damage types amount" = 100
				#Set the effective duration for a single adaptation damage source (in seconds)
				#Range: 10 ~ 1024
				"Adaptation duration" = 30
				#Set the reduction factor for each instance of the same damage source
				#Range: 0.0 ~ 1.0
				"Single hurt post adaptation value" = 0.1
				#Set the maximum damage reduction factor
				#Range: 0.0 ~ 1.0
				"Same damage max adaptation factor" = 0.7

	[Mobs."Corpse Mobs"]

		[Mobs."Corpse Mobs"."Corpse & Corpse Villager"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#If set to 'False', When zombies or villagers are killed by corpses, they will not converted into corpses themselves
			"Converted to corpse" = true

		[Mobs."Corpse Mobs"."Corpse Warlock"]
			#Set the effective distance at which projectiles can deal damage
			#Range: 1.0 ~ 32.0
			"Set projectile damage range" = 32.0
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set this mob damageCap
			#Range: 0.0 ~ 1024.0
			DamageCap = 22.0

	[Mobs."Guling Mobs"]

		[Mobs."Guling Mobs"."Guling Sentinel"]
			#If set to 'False' disable out-of-combat heal
			"Enable out-of-combat healing" = true
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Guling Mobs"."Guling Sentinel-Heavy"]
			#If set to 'False' disable out-of-combat heal
			"Enable out-of-combat healing" = true
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0

		[Mobs."Guling Mobs"."Nameless Guardian"]
			#Set suck blood multiplier
			#Range: 0.0 ~ 1024.0
			"Suck blood multiplier" = 1.0
			#Set extra invulnerable tick(This setting does not take effect in Challenge Mode)
			#Range: 0 ~ 1200
			"Extra invulnerable tick" = 20
			#If set to 'False' disable out-of-combat heal
			"Enable out-of-combat healing" = true
			#If set to 'False' disable forced suck blood on power status(This setting does not take effect in Challenge Mode)
			"Enable forced suck blood" = true
			#Be careful! It's going to get tricky!
			"Challenge Mode" = false
			#This setting does not take effect in Challenge Mode
			"Frame Damage Protection" = true
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set this mob damageCap
			#Range: 0.0 ~ 1024.0
			DamageCap = 20.0

	[Mobs."Minion Mobs"]

		[Mobs."Minion Mobs"."Corpse Minion"]
			#Set this mob health multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Health multiplier" = 1.0
			#Set this mob attack multiplier
			#Range: 0.0 ~ 1.7976931348623157E308
			"Attack multiplier" = 1.0
			#Set corpse minion to restore its owner's health
			#Range: 0.0 ~ 1024.0
			"Death Heal Amount" = 5.0

[Items]

	[Items."Summoning Soul Necklace"]
		#Set item cool down time after player on use (in seconds)
		#Range: 0.0 ~ 60.0
		"Set item cool down time" = 20
		#Set maximum amount of damage a player can take while holding this item
		#Range: 1.0 ~ 3.4028234663852886E38
		"Set maximum cumulative damage taken" = 50.0

	[Items."Immortal Staff"]
		#Set item cool down time after player on use (in seconds)
		#Range: 0.0 ~ 60.0
		"Set item cool down time" = 1

	[Items.Howitzer]
		#Set item cool down time after player on use (in seconds)
		#Range: 0.0 ~ 60.0
		"Set item cool down time" = 5
		#Set Grenade explosion radius(the bigger the blast radius, the higher the damage)
		#Range: 1.0 ~ 10.0
		"Set explosion radius" = 2.5
		#Set Grenade maximum explosion damage(damage to the center of the explosion)
		#Range: 1.0 ~ 128.0
		"Set explosion damage cap" = 10.0
		#Set tool attack damage
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack damage" = 8.0
		#Set tool attack speed
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack speed" = 1.6

	[Items."Guardian Battleaxe"]
		#Set tool attack damage
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack damage" = 15.0
		#Set tool attack speed
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack speed" = 0.9
		#The increase in damage should refer to the Sweeping Edge enchantment
		#Range: 0 ~ 4
		"Set sweep attack level" = 1
		#Set item cool down time after player on use (in seconds)
		#Range: 0.0 ~ 60.0
		"Set item cool down time" = 5.0

	[Items."Ghost Warrior Series"]
		#If set to 'True' armor or weapon will be depleted
		"Enable armor or weapon can be depleted" = false
		#Set tool attack damage
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack damage" = 14.0
		#Set tool attack speed
		#Range: 0.0 ~ 3.4028234663852886E38
		"Attack speed" = 1.4

	[Items."Eye Of Structure"]
		#If set to 'True' eye of structure will be consume item on release
		"Consume Item On Release" = false
		#Set item cool down time after player on use (in seconds)
		#Range: 0.0 ~ 60.0
		"Set item cool down time" = 4.0

[Entities]

	[Entities."Guardian Laser"]
		#If set to 'False' disable scorch generate on the ground
		"Enable scorch generate" = true
		#Set the maximum shooting distance for players
		#Range: 1.0 ~ 64.0
		"Set attack radius" = 16.0
		#If set to 'False' disable block destruction by players
		"Enable destroy block" = true
		#Set max block hardness for laser destruction
		#Range: 1.0 ~ 3.4028234663852886E38
		"Set laser max hardness" = 1.0

	[Entities."Falling Block"]
		#If set to 'False' disable falling block spawn
		"Enable falling block spawn" = true
		#If set to 'False' disable falling block rendering
		"Enable falling block render" = true
		#Set the maximum range for downward block detection to determine the Y-axis position where the entity spawns
		#Range: 1 ~ 10
		"Set below check range" = 3

	[Entities.Tester]
		#Range: 1.0 ~ 1024.0
		"Set max health" = 20.0
		"Enable immune to environmental or status damage" = true

[Others]

	[Others.Camera]
		#If set to 'False' disable camera shake
		"Enable camera shake" = true

	[Others.Bosses]
		#If set to 'False' disable bosses blood bars
		"Enable bosses blood bars" = true
		#If set to 'False' disable play boss music
		"Enable play bosses musics" = true
		#If set to 'False' disable bosses breaking blocks drop items
		"Enable bosses breaking blocks drop items" = false

	[Others.Misc]
		#If set to 'False' disable frenzy potion destroy block
		"Enable frenzy potion destroy block" = false
		#If set to 'False' able inflict damage between mobs of the same team
		"Enable allied damage protection" = true
		#If set to 'False' disable showing cooldown time in tooltip
		"Enable show item cd" = false

